General Information Edit
Looks like this is the hardest level in the whole game. There is no "guranteed win" strategy at the moment, but there are some good starts, that yould resolve in a win. So take your time. You will need some tries!
How to Equip your Dice Edit
Shield 2 support Cleric.(1x)
All shield 1 support Cleric(1x)
Teleport Shaman (2x)
Full AoE Mage (2x)
Potions you should have Edit
- minimum of 10 potions of fire.
- minimum of 5 potions of antidote
- maybe 3 potions of viscosity
- maybe 3 potions of petrification
The enemys Edit
How to play Edit
Generals things Edit
I found a working strategy for the first few turns. After that... Good luck!
Important: Before you do any Dice turn, look if you can use a potion of fire to kill an enemy with shield 1 or 0! It could make the difference between winning and loosing.
Let's go Edit
Click on the picture to see detailed what happenend. (An arrow (⇓) means, that it goes to the next picture) I'll write down here what you shall do. After this it is still luck to win ;)
I tried a few combinations, and this looks like it is the best. Place your dice, how I did in the Screenshot.
Start the following: shield your Shaman with a shield of 2. (Here called Rax) and shield your other dice with a shield of 1. After that use Azog to teleport Rax.
Kill Leri with a Fire potion. Use Rax' class ability and take control over Fea. Use its class ability to take control over Nor.
Shield one Mage (here called Gend) with a shield of 2. and teleport it into the left enemys.
Now your enemy can not revive a dice and hopefully you can kill him! Good luck!