General Information[]
Looks like this is the hardest level in the whole game. There is no "guranteed win" strategy at the moment, but there are some good starts, that yould resolve in a win. So take your time. You will need some tries!
Enemies[]
Strategy guide[]
Generals things[]
We found a few working strategies for the first few turns or the majority of the fight. After that... Good luck!
Important: You can use these strategies to beat Location or you can try to create your own strategy
Let's go []
You need some Preparations:
Plan for "Clerics demise":
Click on the picture to see detailed what happenend.
I'll write down here what you shall do. After this it is still luck to win ;)
I tried a few combinations, and this looks like it is the best.
Important: Before you do any Dice turn, look if you can use a potion of fire to kill an enemy with shield 1 or 0! It could make the difference between winning and loosing.
Place your dice, how I did in the Screenshot. (Cleric with a "every shield 1 in the middle" and the Shaman with the second turn (Here called Rax, you need to try which one of yours goes first) on the belower position.) | Start the following: shield your Shaman with a shield of 2. (Here called Rax) and shield your other dice with a shield of 1. After that use Azog to teleport Rax. | Kill Leri with a Fire potion. Use Rax' class ability and take control over Fea. Use its class ability to take control over Nor. | |||
Your Mage (Here called Dort) can now kill the two Mages! Because they lost all their defence, when the Cleric is dead. | Use Nors class ability Berserk to kill the neighboured enemy Warrior. | Shield one Mage (here called Gend) with a shield of 2. and teleport it into the left enemys. | |||
When the Mage is on its turn use a fire potion to kill the middle Cleric and kill the other with a Scroll of fire tornado (hopefully the dice gets this rolled) to kill the other enemy Cleric. |
Preparations: